RimWorld Codexery

Pacifist

A philosophy that values life above victory in a world defined by bloodshed.

In the harsh expanse of the Rim, the Pacifist stance represents a radical departure from survival through violence. Rather than a unified empire or singular faction like the Empire or Mechanoids, this ideology is adopted by scattered colonies and communities who refuse to take life under any circumstance. These settlements prioritize diplomacy, trade, and non-lethal defense mechanisms over combat prowess.

Classification
Ideological Movement
Combat Stance
Non-Lethal Only
Origin
Post-Collapse Human Philosophy
Primary Tenet
Preservation of Life
Threat Response
De-escalation and Restraint

Lore & Background

This philosophy creates unique challenges and alliances. Merchants often favor trading with Pacifist colonies because they are less likely to become targets for retaliation after a dispute. However, this stance leaves them vulnerable to aggressive factions like Pirates or the Mechanoids who do not share these restrictions. Despite the risks, many believe that maintaining their moral integrity is worth the danger of annihilation.

In Their Own Story

The dust settled over the perimeter fence as three armored raiders approached the gate, weapons raised. Inside, the colonists did not reach for rifles or launchers. Instead, they activated the stun emitters lining the walls and deployed tranquilizer darts from hidden turrets. The raiders fell, unconscious but breathing, into waiting nets. An elder stepped forward to offer water to the groggy intruders before leading them away, bound in soft restraints rather than chains.

Reader's Guide

Colonies adopting this path must prioritize non-lethal weaponry such as stun batons and tranquilizers over firearms. The primary goal is survival without bloodshed, requiring careful management of enemy aggression through diplomacy or evasion. Trade relations often improve with neutral factions who respect the lack of violence, but hostile groups may view the colony as an easy target. Players must balance defense capabilities strictly to ensure incapacitation rather than elimination. Ideologically, colonists suffer mood penalties if forced to kill, making it vital to design combat strategies that avoid lethal outcomes. This includes using shields, smoke grenades for escape, and capturing enemies for ransom or release instead of execution.

Did You Know?

More in Factions & Ideologies

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